Magazine -2-
8 days or 15 days?| How to avoid striking errors. An annoying problem of this type of movement is the possibility that the hands mark an hour that differs from the blows struck by the clock. This may happen after setting hands to time, if one does not wait that all the blows are played when passing on hours and halves. It may also happen when the unwound clock stops: sometimes the strike gear train cannot remain synchronized with the time marked by the hands. |
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There are different solutions to this matter; this is probably the easiest, making not necessary to touch the movement:
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1) Bring the minute hand near a half of your choice, without passing over it. Click on the image to see the animation - 250K, wait for download - |
| 2) Bring it back slowly, till the clock strikes. Click on the image to see the animation |
By repeating this action, hours and half are played in succession while the hands in their limited forward-backwards movement remain always at the same place. The action must be terminated when the clock will have played the exact number of strikes which corresponds to the last hour passed by the hands, in our animation 12 o'clock.